Long Hours
Online 157.85.91.42:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:20 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Long Hours rank against other Rust servers?
Over the past week it ranks #12,542 for player hours, which puts Long Hours in the top 57% of all ranked servers.
How busy is Long Hours?
Of its 50 slots, Long Hours is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Long Hours mean?
The game's server browser reads the tags Long Hours publishes: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp50 (Max players): 50 slots are available; ts0 (Group limit): You cannot form teams here; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Long Hours?
These Rust Population lists include Long Hours: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Long Hours?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Long Hours?
Its rhythm cannot be told yet: too few of Long Hours's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 11 hours ago.
Map and rules
Which map does Long Hours run?
The map on Long Hours is procedural, made by the game at size 6,000.
What are the rules and settings on Long Hours?
Nothing in Long Hours's name says how gather works. The group limit goes unstated. You get hardcore here, Facepunch's most demanding mode. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Long Hours run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Long Hours. Your game needs the same protocol to join; Steam takes care of updating it.
Does Long Hours run smoothly?
It ran at 74 server fps on average over the last 48 hours, and never went below 62. Up to 200,254 entities were present, counting buildings, deployables and everything else. Up to 9,049 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Long Hours online, and how reliable is it?
Right now, Long Hours is online. About 5 days 8 hours ago, it restarted, according to its uptime. Over the last 7 full days, 112 of 168 hours were online, or 67%. On 13 September 2026, Rust Population saw it for the first time.
Where is Long Hours located?
Nothing published by Long Hours states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 157.85.91.42:28015.
Getting in
How do I join Long Hours?
Open the console with F1 in Rust and enter client.connect 157.85.91.42:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.