Rust PopulationField survey · Rust servers
Observing 36,584 players 11,612 servers 2,915 with someone on 70 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,223habitat unknownfirst seen 13 Sep 2026

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked

Online 159.196.30.227:20030 checked 11m ago

1000x biweekly wipes vanillamoddedoxidepve

Measurements

Players now
4/ 100
= 1 player
4% full
7-day average
1
peak 6
Rank
#4,223
top 19%
Last wipe
11d ago
biweekly schedule
Next wipe
2d 6h
Sat 31 Oct, 13:10 UTC
Obs. 1 · sightings

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 13:10 UTC, in 2d 6h. Its biweekly schedule tag · low confidence

14.6 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 4

Coming wipes

2d 6h
Sat 31 Oct, 13:10 UTC
7d 11h
Thu 5 Nov, 19:00 UTC
FW
16d 6h
Sat 14 Nov, 13:10 UTC
30d 6h
Sat 28 Nov, 13:10 UTC
35d 11h
Thu 3 Dec, 19:00 UTC
FW
44d 6h
Sat 12 Dec, 13:10 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 13:10 UTC11d ago 2 – running 0
Thu 1 Oct, 20:51 UTC FW27d ago 2 held half 15.7 days 0
Fri 18 Sep, 08:37 UTC40d ago 4 halved by day 4 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked rank against other Rust servers?

By player hours over the last seven days, [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked places at #4,223, within the top 19% of ranked servers.

How busy is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The count reads 4 players on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, which has 100 slots. Averaged over seven days, it drew 1 players and reached a peak of 6. The busiest hour in the last 48 was 08:00 UTC, when an average of 2 players were on.

Lists and tags

What do the server tags on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked mean?

What the game's server browser reads from [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

These Rust Population lists include [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked: Rust servers with more than 10x gather, Oceania Rust servers, counted, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x and it will show up.

Wipe notes

What does wipe day look like on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Averaged over recent wipes, 3 players were counted at the busiest point. Peak came 2 hours into the latest wipe. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 4.

What is the wipe schedule on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The prediction follows its tag, since too few of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked's wipes are on record to confirm the schedule. A wipe is due on Saturday 31 October at 13:10 UTC, the next one. 11 days 16 hours ago the current world was made. A wipe every two weeks is what the tags publish.

Settings

Which map does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run?

A procedural map of size 3,500 from seed 901796074, generated by the game, is in use on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The name says it: gathering is multiplied 1000x on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. The group limit is 8 players, which is the default. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run?

Rust network protocol 2635 and build 168909 on Windows is what [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked uses. Steam updates your game automatically, but you need the same protocol to join.

Does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked run smoothly?

In the last 48 hours, it averaged 27 server fps, with a low of 10. Up to 77,753 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,831 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked online, and how reliable is it?

You will find [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked online now. Judging by the uptime it reports, the last restart was about 21 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked located?

No region tag comes from [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, but the name points to Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. 159.196.30.227:20030 is where it lives.

How to join

How do I join [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Open the console with F1 in Rust and enter client.connect 159.196.30.227:20030. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://www.tearbeargaming.com.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.