[JP]Null-Server Test
Online EA 160.251.210.11:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [JP]Null-Server Test rank against other Rust servers?
On player hours over the last seven days [JP]Null-Server Test is #9,172, #425 in Asia, placing it in the top 41% of ranked servers.
How busy is [JP]Null-Server Test?
Of its 100 slots, [JP]Null-Server Test is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 13:00 UTC, averaging 1 players.
Tags
What do the server tags on [JP]Null-Server Test mean?
What the game's server browser reads from [JP]Null-Server Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts50 (Group limit): You may team with up to 50 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [JP]Null-Server Test?
On Rust Population, [JP]Null-Server Test is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on [JP]Null-Server Test?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on [JP]Null-Server Test?
The force wipe is the only wipe [JP]Null-Server Test takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 28 days 11 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [JP]Null-Server Test run?
[JP]Null-Server Test uses a map the game generates, procedural, at size 4,096 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on [JP]Null-Server Test?
Nothing in [JP]Null-Server Test's name says how gather works. A group may hold 50 players at most. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [JP]Null-Server Test run?
Rust network protocol 2635 and build 168909 on Linux is what [JP]Null-Server Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [JP]Null-Server Test run smoothly?
It ran at 53 server fps on average over the last 48 hours, and never went below 31. The entity count reached 98,303: buildings, deployables and all other objects. Up to 4,707 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [JP]Null-Server Test online, and how reliable is it?
Right now, [JP]Null-Server Test is online. About 5 days 6 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [JP]Null-Server Test located?
With its EA tag, [JP]Null-Server Test places itself in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 160.251.210.11:28015.
How to join
How do I join [JP]Null-Server Test?
Either enter client.connect 160.251.210.11:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/null-server.