JumpRust.com - Test
Offline EA 162.222.17.236:26666 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:01 UTC14d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does JumpRust.com - Test rank against other Rust servers?
JumpRust.com - Test ranks #14,514 on seven-day player hours, #504 in Asia, and sits in the top 67% of all ranked servers.
How busy is JumpRust.com - Test?
We have no live count for JumpRust.com - Test right now. It was last seen 12 days 3 hours ago.
Lists and tags
What do the server tags on JumpRust.com - Test mean?
The game's server browser reads the tags JumpRust.com - Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts100 (Group limit): Teams can have no more than 100 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): The server browser lists it under East Asia. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs JumpRust.com - Test?
The jumprust.com hostname that JumpRust.com - Test publishes is shared with 15 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include JumpRust.com - Test?
JumpRust.com - Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on JumpRust.com - Test?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on JumpRust.com - Test?
Its tag sets the prediction: too few of JumpRust.com - Test's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 5 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Settings
Which map does JumpRust.com - Test run?
JumpRust.com - Test uses a map the game generates, procedural, at size 1,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named ✿ JumpRust.com日本™ FPS+.
What are the rules and settings on JumpRust.com - Test?
The name tells you nothing about gather rates: JumpRust.com - Test states none. Up to 100 players can team together. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does JumpRust.com - Test run?
Rust network protocol 2634 and build 167781 on Windows is what JumpRust.com - Test uses. The protocol must match for you to join, and Steam updates it for you.
Is JumpRust.com - Test online, and how reliable is it?
We last saw JumpRust.com - Test 12 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 October 2026.
Where is JumpRust.com - Test located?
With its EA tag, JumpRust.com - Test places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 162.222.17.236:26666.
How to join
How do I join JumpRust.com - Test?
To connect directly, open Rust's console with F1 and type client.connect 162.222.17.236:26666; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://jumprust.com.