Void's Vibe Coding - Script Testing
Offline 162.244.125.185:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Void's Vibe Coding - Script Testing rank against other Rust servers?
The last seven days of player hours place Void's Vibe Coding - Script Testing at #15,490, within the top 69% of all ranked servers.
How busy is Void's Vibe Coding - Script Testing?
At this count Void's Vibe Coding - Script Testing is offline, with its last sighting 40 days 21 hours ago.
Tags
What do the server tags on Void's Vibe Coding - Script Testing mean?
The game's server browser reads the tags Void's Vibe Coding - Script Testing publishes: gmvanilla (Game mode): Survival in vanilla form; mp350 (Max players): You can join up to 350 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Void's Vibe Coding - Script Testing?
These Rust Population lists include Void's Vibe Coding - Script Testing: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on Void's Vibe Coding - Script Testing?
The next wipe for Void's Vibe Coding - Script Testing is estimated from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 54 days 8 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does Void's Vibe Coding - Script Testing run?
A procedural map of size 4,500 from seed 1646099129, generated by the game, is in use on Void's Vibe Coding - Script Testing. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Void's Vibe Coding - Script Testing?
No gather rate appears in the name of Void's Vibe Coding - Script Testing. Eight players per group is the default, and it applies here. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Void's Vibe Coding - Script Testing run?
The setup is Rust network protocol 2633 and build 164530 on Windows for Void's Vibe Coding - Script Testing. The protocol must match for you to join, and Steam updates it for you.
Is Void's Vibe Coding - Script Testing online, and how reliable is it?
Currently offline, Void's Vibe Coding - Script Testing was last seen 40 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Void's Vibe Coding - Script Testing located?
A region is not published by Void's Vibe Coding - Script Testing. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 162.244.125.185:28015.
Getting in
How do I join Void's Vibe Coding - Script Testing?
Either enter client.connect 162.244.125.185:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.