[JP] Japan Build Server | Creative
Online 162.43.74.201:28025 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 02:50 UTC21d ago | 1 | – | running | 0 |
| Mon 14 Sep, 06:04 UTC44d ago | 2 | halved by day 7 | 22.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [JP] Japan Build Server | Creative rank against other Rust servers?
By player hours over the last seven days, [JP] Japan Build Server | Creative places at #3,845, within the top 17% of ranked servers.
How busy is [JP] Japan Build Server | Creative?
Of its 20 slots, [JP] Japan Build Server | Creative is using 1 right now. We counted an average of 1 players in the past week, with 5 at the busiest. In the last 48 hours the peak hour came at 13:00 UTC, averaging 3 players.
Tags
What do the server tags on [JP] Japan Build Server | Creative mean?
What the game's server browser reads from [JP] Japan Build Server | Creative is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [JP] Japan Build Server | Creative?
[JP] Japan Build Server | Creative appears among the Rust Population lists that follow: Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. Look for it under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on [JP] Japan Build Server | Creative?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 7.
What is the wipe schedule on [JP] Japan Build Server | Creative?
The record holds too few of [JP] Japan Build Server | Creative's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 21 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does [JP] Japan Build Server | Creative run?
A procedural map of size 1,500 from seed 1337, generated by the game, is in use on [JP] Japan Build Server | Creative. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on [JP] Japan Build Server | Creative?
No gather rate appears in the name of [JP] Japan Build Server | Creative. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [JP] Japan Build Server | Creative run?
On Linux, [JP] Japan Build Server | Creative runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [JP] Japan Build Server | Creative run smoothly?
It ran at 233 server fps on average over the last 48 hours, and never went below 157. Entities peaked at 9,847, including buildings, deployables and everything else. The highest memory usage was 1,674 MB. Players feel lag when fps is low and the entity count climbs.
Is [JP] Japan Build Server | Creative online, and how reliable is it?
[JP] Japan Build Server | Creative is up and running at the moment. About 5 days 11 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [JP] Japan Build Server | Creative located?
No region tag comes from [JP] Japan Build Server | Creative, but the name points to Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. 162.43.74.201:28025 is where it lives.
Getting in
How do I join [JP] Japan Build Server | Creative?
Either enter client.connect 162.43.74.201:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.