Rust PopulationField survey · Rust servers
Observing 34,855 players 11,686 servers 2,843 with someone on 96 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,358habitat unknownfirst seen 23 Sep 2026

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen

Online 165.99.241.124:28080 checked 8m ago

monthly wipes moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
27d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

Coming wipes

7d 15h
Thu 5 Nov, 19:00 UTC
FW
35d 15h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:25 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen rank against other Rust servers?

Over the past week it ranks #15,358 for player hours, which puts [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen in the top 69% of all ranked servers.

How busy is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

The count reads 0 players on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen, which has 40 slots. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen mean?

These are the tags [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

On Rust Population, [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen is filed under these lists: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.

Wipe schedule

What does wipe day look like on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 8 hours into the latest wipe.

What is the wipe schedule on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

The force wipe is the only wipe [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 3 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.

Settings

Which map does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen run?

[AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen uses a map the game generates, procedural, at size 3,000 with seed 817263451. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

No gather rate appears in the name of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen run?

Rust network protocol 2635 and build 168909 on Linux is what [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen uses. Steam updates your game automatically, but you need the same protocol to join.

Does [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen run smoothly?

The last 48 hours saw an average of 133 server fps, with 113 as the lowest. Up to 48,937 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,241 MB. Players feel lag when fps is low and the entity count climbs.

Is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen online, and how reliable is it?

You will find [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen online now. The uptime it reports suggests a restart roughly 4 minutes ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 23 September 2026.

Where is [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen located?

The name of [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen points to Oceania, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 165.99.241.124:28080.

How to join

How do I join [AU/NZ] RAGTAGS | Dynamic Gather Rate | Reputation | Workingmen?

To connect directly, open Rust's console with F1 and type client.connect 165.99.241.124:28080; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://rustyragtags.github.io/ragtags-website/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.