Rust PopulationField survey · Rust servers
Observing 91,721 players 11,904 servers 4,063 with someone on 165 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,554habitat unknownfirst seen 13 Sep 2026

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 11m ago

moddedoxide

Measurements

Players now
5/ 300
= 1 player
2% full
7-day average
4
peak 26
Rank
#1,554
top 7%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Obs. 1 · sightings

Players

AveragePeak
0510152020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Log · new worlds

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC16h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0
Field questions

Quick answers

from the figures on this page

Population

How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C rank against other Rust servers?

By player hours over the last seven days, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C places at #1,554, within the top 7% of ranked servers.

How busy is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Of its 300 slots, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is using 5 right now. Seven days of counting give an average of 4 players and a peak of 26. The busiest hour in the last 48 was 15:00 UTC, when an average of 13 players were on.

Lists and tags

What do the server tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C mean?

What the game's server browser reads from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^e (Minigames): Minigames here include arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

On Rust Population, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and Rust aim training servers, counted live. Filter the server list by Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe notes

What is the wipe schedule on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

No wipe schedule is kept here: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C builds a fresh world every few hours, and none of those resets is a wipe.

Map and rules

Which map does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

The map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is procedural, made by the game at size 6,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is THE WAR MAP.

What are the rules and settings on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

No gather rate appears in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. No limit is set beyond the standard 8 players per group. This server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

On Linux, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run smoothly?

It ran at 120 server fps on average over the last 48 hours, and never went below 120. The entity count reached 2,175: buildings, deployables and all other objects. Up to 2,612 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online, and how reliable is it?

You will find [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online now. About 15 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C located?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C points to Europe, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. 168.100.161.129:28189 is where it lives.

Getting in

How do I join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Either enter client.connect 168.100.161.129:28189 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://thewar.tip4serv.com.

Key to its markings

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players 300 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; the loot is handed to you.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.