RustyNails
Online 169.150.132.156:10000 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustyNails rank against other Rust servers?
The last seven days of player hours place RustyNails at #4,099, within the top 18% of all ranked servers.
How busy is RustyNails?
RustyNails holds 2 players at the moment, out of 40 slots. We counted an average of 1 players in the past week, with 5 at the busiest. Look at the last 48 hours and 22:00 UTC stands out: it averaged 5 players.
Lists and tags
What do the server tags on RustyNails mean?
What the game's server browser reads from RustyNails is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustyNails?
These Rust Population lists include RustyNails: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it will show up.
Wipe notes
What is the wipe schedule on RustyNails?
The next wipe for RustyNails is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 3 days ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does RustyNails run?
The map on RustyNails is procedural, made by the game at size 3,000 from seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustyNails?
The name tells you nothing about gather rates: RustyNails states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustyNails run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustyNails. The protocol must match for you to join, and Steam updates it for you.
Does RustyNails run smoothly?
In the last 48 hours, it averaged 115 server fps, with a low of 74. Up to 49,528 entities were present, counting buildings, deployables and everything else. Up to 2,126 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustyNails online, and how reliable is it?
Right now, RustyNails is online. The uptime it reports suggests a restart roughly 46 hours ago. It was up 98% of the time over the last 2 full days, 47 out of 48 hours. On 26 October 2026, Rust Population saw it for the first time.
Where is RustyNails located?
Nothing published by RustyNails states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 169.150.132.156:10000 is where it lives.
Getting in
How do I join RustyNails?
Open the console with F1 in Rust and enter client.connect 169.150.132.156:10000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.