iTactless Private
Online 169.155.120.129:9140 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:06 UTC14d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does iTactless Private rank against other Rust servers?
The last seven days of player hours place iTactless Private at #15,273, within the top 69% of all ranked servers.
How busy is iTactless Private?
The count reads 0 players on iTactless Private, which has 10 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on iTactless Private mean?
What the game's server browser reads from iTactless Private is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include iTactless Private?
iTactless Private appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on iTactless Private?
The busiest point of its recent wipes averaged 5 players. 22 hours after the latest wipe the crowd peaked.
What is the wipe schedule on iTactless Private?
iTactless Private wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 14 days 4 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does iTactless Private run?
A procedural map of size 2,000 from seed 1000, generated by the game, is in use on iTactless Private. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on iTactless Private?
Nothing in iTactless Private's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does iTactless Private run?
Rust network protocol 2634 and build 167781 on Linux is what iTactless Private uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does iTactless Private run smoothly?
The last 48 hours saw an average of 207 server fps, with 188 as the lowest. The entity count reached 16,542: buildings, deployables and all other objects. Up to 2,135 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is iTactless Private online, and how reliable is it?
Right now, iTactless Private is online. About 14 days ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is iTactless Private located?
A region is not published by iTactless Private. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 169.155.120.129:9140.
How to join
How do I join iTactless Private?
Either enter client.connect 169.155.120.129:9140 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.