MotoTalon_ RustServer
Offline 170.100.169.208:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:05 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MotoTalon_ RustServer rank against other Rust servers?
By player hours over the last seven days, MotoTalon_ RustServer places at #15,322, within the top 70% of ranked servers.
How busy is MotoTalon_ RustServer?
We have no live count for MotoTalon_ RustServer right now. It was last seen 10 days 18 hours ago.
Lists and tags
What do the server tags on MotoTalon_ RustServer mean?
These are the tags MotoTalon_ RustServer publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include MotoTalon_ RustServer?
MotoTalon_ RustServer appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on MotoTalon_ RustServer?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on MotoTalon_ RustServer?
The force wipe is the only wipe MotoTalon_ RustServer takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 8 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does MotoTalon_ RustServer run?
The map on MotoTalon_ RustServer is procedural, made by the game.
What are the rules and settings on MotoTalon_ RustServer?
The name tells you nothing about gather rates: MotoTalon_ RustServer states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does MotoTalon_ RustServer run?
On Linux, MotoTalon_ RustServer runs Rust network protocol 2634 and build 167058. The protocol must match for you to join, and Steam updates it for you.
Is MotoTalon_ RustServer online, and how reliable is it?
Currently offline, MotoTalon_ RustServer was last seen 10 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is MotoTalon_ RustServer located?
No region is published by MotoTalon_ RustServer. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 170.100.169.208:28015.
Getting in
How do I join MotoTalon_ RustServer?
Open the console with F1 in Rust and enter client.connect 170.100.169.208:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.