GimpyTown
Offline 174.26.75.4:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does GimpyTown rank against other Rust servers?
By player hours over the last seven days, GimpyTown places at #9,134, within the top 41% of ranked servers.
How busy is GimpyTown?
GimpyTown is offline at this count; we last saw it 6 days 4 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on GimpyTown mean?
The game's server browser reads the tags GimpyTown publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include GimpyTown?
On Rust Population, GimpyTown is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on GimpyTown?
The next wipe for GimpyTown is estimated from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 19 days 8 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does GimpyTown run?
The map on GimpyTown is procedural, made by the game.
What are the rules and settings on GimpyTown?
No gather rate appears in the name of GimpyTown. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does GimpyTown run?
The setup is Rust network protocol 2634 and build 167781 on Windows for GimpyTown. The protocol must match for you to join, and Steam updates it for you.
Is GimpyTown online, and how reliable is it?
Offline at the moment, GimpyTown was last seen 6 days 4 hours ago. It was up 17% of the time over the last 7 full days, 29 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is GimpyTown located?
Nothing published by GimpyTown states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 174.26.75.4:28015 is where it lives.
Getting in
How do I join GimpyTown?
Open the console with F1 in Rust and enter client.connect 174.26.75.4:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.