Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, top 72% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW25d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC26d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Old Souls PVE AU rank against other Rust servers?
Seven-day player hours put Old Souls PVE AU at #6,879, or #149 in Oceania, inside the top 31% of all ranked servers.
How busy is Old Souls PVE AU?
The count reads 0 players on Old Souls PVE AU, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 18:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Old Souls PVE AU mean?
These are the tags Old Souls PVE AU publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Old Souls PVE AU?
On Rust Population, Old Souls PVE AU is filed under these lists: Oceania Rust servers, counted, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Old Souls PVE AU?
The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe peaked 15 hours in.
What is the wipe schedule on Old Souls PVE AU?
Old Souls PVE AU wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 25 days 21 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Old Souls PVE AU run?
A procedural map of size 6,000 from seed 6543523, generated by the game, is in use on Old Souls PVE AU. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Old Souls PVE AU?
The name tells you nothing about gather rates: Old Souls PVE AU states none. The group limit is 8 players, which is the default. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Old Souls PVE AU run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Old Souls PVE AU. Your game needs the same protocol to join; Steam takes care of updating it.
Does Old Souls PVE AU run smoothly?
The last 48 hours saw an average of 48 server fps, with 1 as the lowest. The entity count reached 236,499: buildings, deployables and all other objects. The highest memory usage was 5,484 MB. What players experience as lag comes from low fps and a rising entity count.
Is Old Souls PVE AU online, and how reliable is it?
Right now, Old Souls PVE AU is online. Judging by the uptime it reports, the last restart was about 20 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is Old Souls PVE AU located?
By its OC tag, Old Souls PVE AU says it is in Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 180.150.91.79:28050.
How to join
How do I join Old Souls PVE AU?
Either enter client.connect 180.150.91.79:28050 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/SQEEQUARS4.