Rust PopulationField survey · Rust servers
Observing 75,412 players 11,748 servers 3,731 with someone on 136 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,062OCfirst seen 13 Sep 2026

Old Souls PVE AU (Raidable Bases)

Online OC 180.150.91.79:28070 checked 13m ago

monthly wipes moddedoxidepve

Measurements

Players now
1/ 50
= 1 player
2% full
7-day average
0
peak 2
Rank
#5,062
top 23% · #116 in OC
Last wipe
26d ago
monthly schedule
Next wipe
8d 5h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.511.5214:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

0.4 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

Coming wipes

8d 5h
Thu 5 Nov, 19:00 UTC
FW
36d 5h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:12 UTC FW26d ago 2 – running 0
Thu 1 Oct, 10:54 UTC27d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Old Souls PVE AU (Raidable Bases) rank against other Rust servers?

Seven-day player hours put Old Souls PVE AU (Raidable Bases) at #5,062, or #116 in Oceania, inside the top 23% of all ranked servers.

How busy is Old Souls PVE AU (Raidable Bases)?

Old Souls PVE AU (Raidable Bases) holds 1 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on Old Souls PVE AU (Raidable Bases) mean?

These are the tags Old Souls PVE AU (Raidable Bases) publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Old Souls PVE AU (Raidable Bases)?

These Rust Population lists include Old Souls PVE AU (Raidable Bases): Oceania Rust servers, counted, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.

Wipe notes

What does wipe day look like on Old Souls PVE AU (Raidable Bases)?

The busiest point of its recent wipes averaged 2 players. 5 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Old Souls PVE AU (Raidable Bases)?

The force wipe is the only wipe Old Souls PVE AU (Raidable Bases) takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 17 hours ago. A monthly wipe schedule is what its tags publish.

Settings

Which map does Old Souls PVE AU (Raidable Bases) run?

A procedural map of size 6,000 from seed 6543523, generated by the game, is in use on Old Souls PVE AU (Raidable Bases). The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Old Souls PVE AU (Raidable Bases)?

The name tells you nothing about gather rates: Old Souls PVE AU (Raidable Bases) states none. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Old Souls PVE AU (Raidable Bases) run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Old Souls PVE AU (Raidable Bases). The protocol must match for you to join, and Steam updates it for you.

Does Old Souls PVE AU (Raidable Bases) run smoothly?

The last 48 hours saw an average of 78 server fps, with 36 as the lowest. Entities peaked at 258,189, including buildings, deployables and everything else. Up to 5,147 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Old Souls PVE AU (Raidable Bases) online, and how reliable is it?

Old Souls PVE AU (Raidable Bases) is up and running at the moment. Judging by the uptime it reports, the last restart was about 16 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is Old Souls PVE AU (Raidable Bases) located?

With its OC tag, Old Souls PVE AU (Raidable Bases) places itself in Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. 180.150.91.79:28070 is where it lives.

Getting in

How do I join Old Souls PVE AU (Raidable Bases)?

To connect directly, open Rust's console with F1 and type client.connect 180.150.91.79:28070; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/SQEEQUARS4.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.