Old Souls PVE AU (Raidable Bases)
Online OC 180.150.91.79:28070 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 10:54 UTC27d ago | 3 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Old Souls PVE AU (Raidable Bases) rank against other Rust servers?
Seven-day player hours put Old Souls PVE AU (Raidable Bases) at #5,062, or #116 in Oceania, inside the top 23% of all ranked servers.
How busy is Old Souls PVE AU (Raidable Bases)?
Old Souls PVE AU (Raidable Bases) holds 1 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Old Souls PVE AU (Raidable Bases) mean?
These are the tags Old Souls PVE AU (Raidable Bases) publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Old Souls PVE AU (Raidable Bases)?
These Rust Population lists include Old Souls PVE AU (Raidable Bases): Oceania Rust servers, counted, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on Old Souls PVE AU (Raidable Bases)?
The busiest point of its recent wipes averaged 2 players. 5 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Old Souls PVE AU (Raidable Bases)?
The force wipe is the only wipe Old Souls PVE AU (Raidable Bases) takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 17 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does Old Souls PVE AU (Raidable Bases) run?
A procedural map of size 6,000 from seed 6543523, generated by the game, is in use on Old Souls PVE AU (Raidable Bases). The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Old Souls PVE AU (Raidable Bases)?
The name tells you nothing about gather rates: Old Souls PVE AU (Raidable Bases) states none. The group limit is 8 players, which is the default. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Old Souls PVE AU (Raidable Bases) run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Old Souls PVE AU (Raidable Bases). The protocol must match for you to join, and Steam updates it for you.
Does Old Souls PVE AU (Raidable Bases) run smoothly?
The last 48 hours saw an average of 78 server fps, with 36 as the lowest. Entities peaked at 258,189, including buildings, deployables and everything else. Up to 5,147 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Old Souls PVE AU (Raidable Bases) online, and how reliable is it?
Old Souls PVE AU (Raidable Bases) is up and running at the moment. Judging by the uptime it reports, the last restart was about 16 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is Old Souls PVE AU (Raidable Bases) located?
With its OC tag, Old Souls PVE AU (Raidable Bases) places itself in Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. 180.150.91.79:28070 is where it lives.
Getting in
How do I join Old Souls PVE AU (Raidable Bases)?
To connect directly, open Rust's console with F1 and type client.connect 180.150.91.79:28070; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/SQEEQUARS4.