【版纳PVE】突袭 | 事件 | 技能 | 工业 |
Online EA 180.188.24.152:30015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:18 UTC24d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | rank against other Rust servers?
Seven-day player hours put 【版纳PVE】突袭 | 事件 | 技能 | 工业 | at #1,531, or #155 in Asia, inside the top 7% of all ranked servers.
How busy is 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
Of its 100 slots, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | is using 3 right now. We counted an average of 4 players in the past week, with 9 at the busiest. Look at the last 48 hours and 13:00 UTC stands out: it averaged 8 players.
Tags
What do the server tags on 【版纳PVE】突袭 | 事件 | 技能 | 工业 | mean?
The game's server browser reads the tags 【版纳PVE】突袭 | 事件 | 技能 | 工业 | publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
On Rust Population, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
Averaged over recent wipes, 7 players were counted at the busiest point. The crowd on the latest wipe peaked 3 hours in.
What is the wipe schedule on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
【版纳PVE】突袭 | 事件 | 技能 | 工业 | wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 24 days 16 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | run?
A procedural map of size 4,096 from seed 1337, generated by the game, is in use on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
The name tells you nothing about gather rates: 【版纳PVE】突袭 | 事件 | 技能 | 工业 | states none. Eight players per group is the default, and it applies here. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | run?
Rust network protocol 2635 and build 168909 on Windows is what 【版纳PVE】突袭 | 事件 | 技能 | 工业 | uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | run smoothly?
It ran at 109 server fps on average over the last 48 hours, and never went below 10. Entities peaked at 147,957, including buildings, deployables and everything else. Memory use peaked at 4,207 MB. Players feel lag when fps is low and the entity count climbs.
Is 【版纳PVE】突袭 | 事件 | 技能 | 工业 | online, and how reliable is it?
You will find 【版纳PVE】突袭 | 事件 | 技能 | 工业 | online now. About 1 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.
Where is 【版纳PVE】突袭 | 事件 | 技能 | 工业 | located?
By its EA tag, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | says it is in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 180.188.24.152:30015.
Getting in
How do I join 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?
To connect directly, open Rust's console with F1 and type client.connect 180.188.24.152:30015; or press Launch Rust on this page and Steam opens Rust and joins for you.