NOR/EU Rusty Looney Tunes PVE
Online EU 185.125.169.104:25024 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does NOR/EU Rusty Looney Tunes PVE rank against other Rust servers?
On player hours over the last seven days NOR/EU Rusty Looney Tunes PVE is #15,179, #2,533 in Europe, placing it in the top 68% of ranked servers.
How busy is NOR/EU Rusty Looney Tunes PVE?
The count reads 0 players on NOR/EU Rusty Looney Tunes PVE, which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on NOR/EU Rusty Looney Tunes PVE mean?
These are the tags NOR/EU Rusty Looney Tunes PVE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include NOR/EU Rusty Looney Tunes PVE?
NOR/EU Rusty Looney Tunes PVE appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on NOR/EU Rusty Looney Tunes PVE?
The busiest point of its recent wipes averaged 2 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on NOR/EU Rusty Looney Tunes PVE?
NOR/EU Rusty Looney Tunes PVE wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 20 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does NOR/EU Rusty Looney Tunes PVE run?
The map on NOR/EU Rusty Looney Tunes PVE is procedural, made by the game at size 3,072 from seed 12345. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on NOR/EU Rusty Looney Tunes PVE?
No gather rate appears in the name of NOR/EU Rusty Looney Tunes PVE. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does NOR/EU Rusty Looney Tunes PVE run?
Rust network protocol 2634 and build 167781 on Linux is what NOR/EU Rusty Looney Tunes PVE uses. The protocol must match for you to join, and Steam updates it for you.
Does NOR/EU Rusty Looney Tunes PVE run smoothly?
It ran at 213 server fps on average over the last 48 hours, and never went below 111. Up to 39,563 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,544 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is NOR/EU Rusty Looney Tunes PVE online, and how reliable is it?
Right now, NOR/EU Rusty Looney Tunes PVE is online. The uptime it reports suggests a restart roughly 2 days 5 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is NOR/EU Rusty Looney Tunes PVE located?
The EU tag is how NOR/EU Rusty Looney Tunes PVE places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 185.125.169.104:25024.
How to join
How do I join NOR/EU Rusty Looney Tunes PVE?
To connect directly, open Rust's console with F1 and type client.connect 185.125.169.104:25024; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://spillhosting.no.