Rust PopulationField survey · Rust servers
Observing 32,207 players 11,615 servers 2,774 with someone on 66 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 7,083habitat unknownfirst seen 13 Sep 2026

VeecaMC-Private

Online 185.180.2.44:28685 checked 11m ago

teams off moddedoxidehardcore

Measurements

Players now
0/ 30
0% full
7-day average
0
peak 3
Rank
#7,083
top 32%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:32 UTC3d ago 2 – running 0
Wed 21 Oct, 17:01 UTC7d ago 2 held half 3.9 days 2
Sun 11 Oct, 14:35 UTC17d ago 2 held half 10.1 days 0
Tue 6 Oct, 16:30 UTC22d ago 1 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does VeecaMC-Private rank against other Rust servers?

The last seven days of player hours place VeecaMC-Private at #7,083, within the top 32% of all ranked servers.

How busy is VeecaMC-Private?

The count reads 0 players on VeecaMC-Private, which has 30 slots. Seven days of counting give an average of 0 players and a peak of 3. In the last 48 hours the peak hour came at 08:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on VeecaMC-Private mean?

These are the tags VeecaMC-Private publishes, as read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp30 (Max players): You can join up to 30 slots; ts0 (Group limit): The team system is turned off; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include VeecaMC-Private?

On Rust Population, VeecaMC-Private is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on VeecaMC-Private?

Across its recent wipes the busiest crowds averaged 2 players. 17 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 67% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on VeecaMC-Private?

There is no next wipe to predict: VeecaMC-Private wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 14 hours ago the current world was made.

Settings

Which map does VeecaMC-Private run?

VeecaMC-Private uses a map the game generates, procedural, at size 4,000. The name on the map is Custom Map.

What are the rules and settings on VeecaMC-Private?

Nothing in VeecaMC-Private's name says how gather works. The group limit goes unstated. You get hardcore here, Facepunch's most demanding mode. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does VeecaMC-Private run?

On Linux, VeecaMC-Private runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does VeecaMC-Private run smoothly?

It ran at 22 server fps on average over the last 48 hours, and never went below 19. Entities peaked at 100,733, including buildings, deployables and everything else. Memory use peaked at 3,372 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is VeecaMC-Private online, and how reliable is it?

Right now, VeecaMC-Private is online. The uptime it reports suggests a restart roughly 23 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is VeecaMC-Private located?

No region is published by VeecaMC-Private. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 185.180.2.44:28685.

Getting in

How do I join VeecaMC-Private?

Either enter client.connect 185.180.2.44:28685 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, which is harsher.
mp30
Max players You can join up to 30 slots.
ts0
Group limit The team system is turned off.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.