[RU/EU] SunLands
Online EU 185.189.255.82:35300 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 42 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW27d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [RU/EU] SunLands rank against other Rust servers?
Seven-day player hours put [RU/EU] SunLands at #3,873, or #1,424 in Europe, inside the top 17% of all ranked servers.
How busy is [RU/EU] SunLands?
The count reads 0 players on [RU/EU] SunLands, which has 200 slots. Averaged over seven days, it drew 1 players and reached a peak of 6. In the last 48 hours the peak hour came at 12:00 UTC, averaging 2 players.
Tags
What do the server tags on [RU/EU] SunLands mean?
The game's server browser reads the tags [RU/EU] SunLands publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp200 (Max players): 200 slots are available; ts10 (Group limit): Teams can have no more than 10 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [RU/EU] SunLands?
[RU/EU] SunLands appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on [RU/EU] SunLands?
Across its recent wipes the busiest crowds averaged 6 players. 42 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [RU/EU] SunLands?
[RU/EU] SunLands wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 19 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [RU/EU] SunLands run?
A procedural map of size 4,500 from seed 1722427781, generated by the game, is in use on [RU/EU] SunLands. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [RU/EU] SunLands?
Nothing in [RU/EU] SunLands's name says how gather works. A group may hold 10 players at most. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. Oxide plugins are in use here. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [RU/EU] SunLands run?
Rust network protocol 2635 and build 168909 on Windows is what [RU/EU] SunLands uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [RU/EU] SunLands run smoothly?
It ran at 226 server fps on average over the last 48 hours, and never went below 92. Entities peaked at 144,732, including buildings, deployables and everything else. Up to 3,764 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [RU/EU] SunLands online, and how reliable is it?
You will find [RU/EU] SunLands online now. Judging by the uptime it reports, the last restart was about 9 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is [RU/EU] SunLands located?
By its EU tag, [RU/EU] SunLands says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.189.255.82:35300.
How to join
How do I join [RU/EU] SunLands?
Open the console with F1 in Rust and enter client.connect 185.189.255.82:35300. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.