Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
Online EU 185.248.134.200:28014 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:01 UTC3h ago | – | – | running | 0 |
| Mon 19 Oct, 08:58 UTC10d ago | 7 | – | – | 3 |
| Wed 14 Oct, 19:21 UTC14d ago | 11 | held half | 4.6 days | 1 |
| Thu 1 Oct, 17:17 UTC FW27d ago | 57+10 queue | halved by day 1 | 13.1 days | 41 |
| Thu 1 Oct, 09:07 UTC28d ago | 57+10 queue | – | 0.3 days | 8 |
| Thu 24 Sep, 11:06 UTC35d ago | 18 | held half | 6.9 days | 5 |
| Tue 22 Sep, 19:53 UTC36d ago | 18 | – | 1.6 days | 5 |
| Thu 17 Sep, 06:19 UTC42d ago | 9 | held half | 5.6 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked rank against other Rust servers?
Seven-day player hours put Raichu Staging | F1 Spawn | Noclip | DLC Unlocked at #2,488, or #960 in Europe, inside the top 11% of all ranked servers.
How busy is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked holds 4 players at the moment, out of 25 slots. Averaged over seven days, it drew 2 players and reached a peak of 12. Look at the last 48 hours and 20:00 UTC stands out: it averaged 9 players.
Lists and tags
What do the server tags on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked mean?
These are the tags Raichu Staging | F1 Spawn | Noclip | DLC Unlocked publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2636 (Protocol): Your game needs the same version, protocol 2636, to join; cs169638 (Build): Game build: 169638; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^c (Creative): No gathering is needed; this is sandbox building where you build what you like; ^k (Build server): Design and practise bases here; EU (Europe): The server browser lists it under Europe; sc1 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked and 1 other server we track both publish a raichu.tv hostname, which points to one operator behind them.
Which Rust Population lists and filters include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
These Rust Population lists include Raichu Staging | F1 Spawn | Noclip | DLC Unlocked: Rust servers in Europe, Build and creative servers, Rust creative servers, counted live and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
Across its recent wipes the busiest crowds averaged 25 players. The crowd on the latest wipe peaked 8 hours in. Half that peak held until the next wipe in 75% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
There is no next wipe to predict: Raichu Staging | F1 Spawn | Noclip | DLC Unlocked wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 3 hours ago.
Map and rules
Which map does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run?
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked uses a map the game generates, procedural, at size 4,000 with seed 201026. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
No gather rate appears in the name of Raichu Staging | F1 Spawn | Noclip | DLC Unlocked. The group limit is 8 players, which is the default. This server runs build & creative, building in a sandbox, with nothing to gather. You will find it under Community: it is a community server. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run?
Rust network protocol 2636 and build 169638 on Linux is what Raichu Staging | F1 Spawn | Noclip | DLC Unlocked uses. Steam updates your game automatically, but you need the same protocol to join.
Does Raichu Staging | F1 Spawn | Noclip | DLC Unlocked run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 21. Up to 97,000 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,478 MB. Players feel lag when fps is low and the entity count climbs.
Is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked online, and how reliable is it?
Right now, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked is online. The uptime it reports suggests a restart roughly 1 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Raichu Staging | F1 Spawn | Noclip | DLC Unlocked located?
By its EU tag, Raichu Staging | F1 Spawn | Noclip | DLC Unlocked says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 185.248.134.200:28014 is where it lives.
Getting in
How do I join Raichu Staging | F1 Spawn | Noclip | DLC Unlocked?
To connect directly, open Rust's console with F1 and type client.connect 185.248.134.200:28014; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/rustality.