Don't be a sore loser
Online 193.192.59.62:28300 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:27 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Don't be a sore loser rank against other Rust servers?
The last seven days of player hours place Don't be a sore loser at #15,289, within the top 69% of all ranked servers.
How busy is Don't be a sore loser?
Of its 50 slots, Don't be a sore loser is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Don't be a sore loser mean?
These are the tags Don't be a sore loser publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Don't be a sore loser?
Don't be a sore loser appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Don't be a sore loser?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Don't be a sore loser?
Once a month Don't be a sore loser wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 28 days 1 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Don't be a sore loser run?
A procedural map of size 2,000 from seed 2147483647, generated by the game, is in use on Don't be a sore loser. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Don't be a sore loser?
Nothing in Don't be a sore loser's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Don't be a sore loser run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Don't be a sore loser. Your game needs the same protocol to join; Steam takes care of updating it.
Does Don't be a sore loser run smoothly?
The last 48 hours saw an average of 59 server fps, with 44 as the lowest. The entity count reached 16,839: buildings, deployables and all other objects. The highest memory usage was 1,508 MB. What players experience as lag comes from low fps and a rising entity count.
Is Don't be a sore loser online, and how reliable is it?
Don't be a sore loser is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 days 23 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Don't be a sore loser located?
Nothing published by Don't be a sore loser states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 193.192.59.62:28300.
Getting in
How do I join Don't be a sore loser?
To connect directly, open Rust's console with F1 and type client.connect 193.192.59.62:28300; or press Launch Rust on this page and Steam opens Rust and joins for you.