Rust PopulationField survey · Rust servers
Observing 73,926 players 11,841 servers 3,704 with someone on 221 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,905habitat unknownfirst seen 13 Sep 2026

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 7m ago

moddedoxide

Measurements

Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#12,905
top 58%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [US] Visuals Cinematic | Private rank against other Rust servers?

The last seven days of player hours place [US] Visuals Cinematic | Private at #12,905, within the top 58% of all ranked servers.

How busy is [US] Visuals Cinematic | Private?

The count reads 0 players on [US] Visuals Cinematic | Private, which has 30 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on [US] Visuals Cinematic | Private mean?

The game's server browser reads the tags [US] Visuals Cinematic | Private publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private appears among the Rust Population lists that follow: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on [US] Visuals Cinematic | Private?

Across its recent wipes the busiest crowds averaged 2 players. 14 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [US] Visuals Cinematic | Private?

Irregular times are when [US] Visuals Cinematic | Private wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 21 days 3 hours ago, that is how long the current world has stood.

Settings

Which map does [US] Visuals Cinematic | Private run?

[US] Visuals Cinematic | Private uses a map the game generates, procedural, at size 4,500 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on [US] Visuals Cinematic | Private?

The name tells you nothing about gather rates: [US] Visuals Cinematic | Private states none. The group limit is 8 players, which is the default. build & creative is what it runs, no gathering; build in a sandbox. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [US] Visuals Cinematic | Private run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [US] Visuals Cinematic | Private. Your game needs the same protocol to join; Steam takes care of updating it.

Does [US] Visuals Cinematic | Private run smoothly?

It ran at 65 server fps on average over the last 48 hours, and never went below 52. Entities peaked at 124,616, including buildings, deployables and everything else. The highest memory usage was 4,151 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [US] Visuals Cinematic | Private online, and how reliable is it?

[US] Visuals Cinematic | Private is up and running at the moment. The uptime it reports suggests a restart roughly 2 days 18 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is [US] Visuals Cinematic | Private located?

No region tag comes from [US] Visuals Cinematic | Private, but the name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 193.31.31.106:28045.

Getting in

How do I join [US] Visuals Cinematic | Private?

Open the console with F1 in Rust and enter client.connect 193.31.31.106:28045. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Gameplay

^c
Creative Build whatever you like, with no gathering: a sandbox.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.