Rust PopulationField survey · Rust servers
Observing 89,192 players 11,830 servers 3,733 with someone on 415 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 1,597uk1first seen 13 Sep 2026

Primal Earth PvE | Hardcore Progression | Rock to AK

Online 194.69.160.15:28103 checked 9m ago

biweekly wipes moddedcarbonpvehardcore

Measurements

Players now
2/ 25
= 1 player
8% full
7-day average
4
peak 14
Rank
#1,597
top 7%
Last wipe
5d ago
biweekly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246822:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

13.7 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
10
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 7

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
8d 11h
Sat 7 Nov, 09:08 UTC
22d 11h
Sat 21 Nov, 09:08 UTC
34d 21h
Thu 3 Dec, 19:00 UTC
FW
36d 11h
Sat 5 Dec, 09:08 UTC

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 31 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:08 UTC5d ago 14 – running 1
Thu 15 Oct, 11:32 UTC14d ago 7 halved by day 7 8.9 days 0
Thu 1 Oct, 17:41 UTC FW28d ago 8 halved by day 9 13.7 days 0
Thu 17 Sep, 14:18 UTC42d ago 9 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Primal Earth PvE | Hardcore Progression | Rock to AK rank against other Rust servers?

The last seven days of player hours place Primal Earth PvE | Hardcore Progression | Rock to AK at #1,597, within the top 7% of all ranked servers.

How busy is Primal Earth PvE | Hardcore Progression | Rock to AK?

The count reads 2 players on Primal Earth PvE | Hardcore Progression | Rock to AK, which has 25 slots. Seven days of counting give an average of 4 players and a peak of 14. In the last 48 hours the peak hour came at 17:00 UTC, averaging 7 players.

Tags

What do the server tags on Primal Earth PvE | Hardcore Progression | Rock to AK mean?

The game's server browser reads the tags Primal Earth PvE | Hardcore Progression | Rock to AK publishes: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $ruk1 (Region code): The code for this server's region is uk1; ^b (Biweekly): The server wipes on a two-week cycle; ^h (Hardcore): Fewer helpers and harsher survival: Facepunch's hardcore mode; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Primal Earth PvE | Hardcore Progression | Rock to AK?

On Rust Population, Primal Earth PvE | Hardcore Progression | Rock to AK is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week and it will show up.

Wipe notes

What does wipe day look like on Primal Earth PvE | Hardcore Progression | Rock to AK?

Averaged over recent wipes, 10 players were counted at the busiest point. 31 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 7 when it did not hold.

What is the wipe schedule on Primal Earth PvE | Hardcore Progression | Rock to AK?

The prediction follows its tag, since too few of Primal Earth PvE | Hardcore Progression | Rock to AK's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 5 days 12 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does Primal Earth PvE | Hardcore Progression | Rock to AK run?

Primal Earth PvE | Hardcore Progression | Rock to AK uses a map the game generates, procedural, at size 3,500 with seed 538134383. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on Primal Earth PvE | Hardcore Progression | Rock to AK?

Nothing in Primal Earth PvE | Hardcore Progression | Rock to AK's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs hardcore, Facepunch's most demanding mode. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Primal Earth PvE | Hardcore Progression | Rock to AK run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Primal Earth PvE | Hardcore Progression | Rock to AK. The protocol must match for you to join, and Steam updates it for you.

Does Primal Earth PvE | Hardcore Progression | Rock to AK run smoothly?

The last 48 hours saw an average of 54 server fps, with 47 as the lowest. Up to 87,277 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,444 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Primal Earth PvE | Hardcore Progression | Rock to AK online, and how reliable is it?

Primal Earth PvE | Hardcore Progression | Rock to AK is up and running at the moment. The uptime it reports suggests a restart roughly 12 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Primal Earth PvE | Hardcore Progression | Rock to AK located?

Nothing from Primal Earth PvE | Hardcore Progression | Rock to AK names a region, but its region code is uk1. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 194.69.160.15:28103.

Getting in

How do I join Primal Earth PvE | Hardcore Progression | Rock to AK?

To connect directly, open Rust's console with F1 and type client.connect 194.69.160.15:28103; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp25,ptrak,$ruk1,v2635,^z,^y,^b,^h,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players 25 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$ruk1
Region code The code for this server's region is uk1.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^h
Hardcore Fewer helpers and harsher survival: Facepunch's hardcore mode.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.