Realistics
Online EU 195.60.166.159:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:02 UTC26d ago | 2 | – | running | 0 |
| Sun 20 Sep, 22:25 UTC37d ago | 3 | halved by day 3 | 11.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Realistics rank against other Rust servers?
Realistics ranks #15,170 on seven-day player hours, #2,551 in Europe, and sits in the top 69% of all ranked servers.
How busy is Realistics?
The count reads 0 players on Realistics, which has 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on Realistics mean?
The game's server browser reads the tags Realistics publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Realistics?
These Rust Population lists include Realistics: Rust servers in Europe, Modded Rust servers, counted and Rust aim training servers, counted live. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Realistics?
The busiest point of its recent wipes averaged 2 players. Peak came 11 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Realistics?
Too few wipes are on record for Realistics to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 13 hours ago the current world was made.
Map and rules
Which map does Realistics run?
The map on Realistics is procedural, made by the game at size 6,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Realistics?
The name tells you nothing about gather rates: Realistics states none. Eight players per group is the default, and it applies here. You get combat training here, loot is handed out for aim and PvP practice. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Realistics run?
Rust network protocol 2635 and build 168909 on Linux is what Realistics uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Realistics run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 55. Up to 4,133 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,433 MB. Players feel lag when fps is low and the entity count climbs.
Is Realistics online, and how reliable is it?
You will find Realistics online now. About 9 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is Realistics located?
With its EU tag, Realistics places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 195.60.166.159:28015 is where it lives.
Getting in
How do I join Realistics?
Open the console with F1 in Rust and enter client.connect 195.60.166.159:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.