Pookie's Playground PVP
Online 195.60.167.77:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:01 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pookie's Playground PVP rank against other Rust servers?
Over the past week it ranks #15,323 for player hours, which puts Pookie's Playground PVP in the top 69% of all ranked servers.
How busy is Pookie's Playground PVP?
The count reads 0 players on Pookie's Playground PVP, which has 300 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Pookie's Playground PVP mean?
What the game's server browser reads from Pookie's Playground PVP is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): The server has 300 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Pookie's Playground PVP?
On Rust Population, Pookie's Playground PVP is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Pookie's Playground PVP?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 15 hours in.
What is the wipe schedule on Pookie's Playground PVP?
The force wipe is the only wipe Pookie's Playground PVP takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 23 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Pookie's Playground PVP run?
The map on Pookie's Playground PVP is procedural, made by the game at size 4,500 from seed 824135969. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Pookie's Playground PVP?
The name tells you nothing about gather rates: Pookie's Playground PVP states none. Eight players per group is the default, and it applies here. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Pookie's Playground PVP run?
On Linux, Pookie's Playground PVP runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Pookie's Playground PVP run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 26. Entities peaked at 125,601, including buildings, deployables and everything else. Up to 4,086 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Pookie's Playground PVP online, and how reliable is it?
Pookie's Playground PVP is up and running at the moment. About 11 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Pookie's Playground PVP located?
No region is published by Pookie's Playground PVP. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 195.60.167.77:28015.
Getting in
How do I join Pookie's Playground PVP?
To connect directly, open Rust's console with F1 and type client.connect 195.60.167.77:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/CqYHrfvs.