[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?
Seven-day player hours put [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | at #15,358, or #1,518 in North America, inside the top 69% of all ranked servers.
How busy is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?
The game's server browser reads the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^r (Roleplay): A server for roleplay; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
On Rust Population, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is filed under these lists: Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay, Rust zombie and infected servers and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Averaged over recent wipes, 2 players were counted at the busiest point. 13 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Once a month [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 26 days 7 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
A procedural map of size 4,096 from seed 481981, generated by the game, is in use on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Nothing in [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s name says how gather works. The group limit is 8 players, which is the default. This server runs roleplay, jobs, towns and rules for roleplay. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
The setup is Rust network protocol 2634 and build 166586 on Windows for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run smoothly?
It ran at 74 server fps on average over the last 48 hours, and never went below 47. Entities peaked at 97,499, including buildings, deployables and everything else. The highest memory usage was 9,550 MB. Players feel lag when fps is low and the entity count climbs.
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?
You will find [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online now. About 39 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?
With its NA tag, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 198.96.88.252:28080 is where it lives.
How to join
How do I join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Either enter client.connect 198.96.88.252:28080 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.