Project NOVA
Online 199.115.72.20:10000 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:39 UTC24d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC27d ago | 1 | halved by day 1 | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Project NOVA rank against other Rust servers?
The last seven days of player hours place Project NOVA at #15,432, within the top 69% of all ranked servers.
How busy is Project NOVA?
Of its 40 slots, Project NOVA is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Project NOVA mean?
These are the tags Project NOVA publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Project NOVA?
On Rust Population, Project NOVA is filed under these lists: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Project NOVA?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 1 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Project NOVA?
The force wipe is the only wipe Project NOVA takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 24 days 16 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does Project NOVA run?
Project NOVA uses a map the game generates, procedural, at size 4,500 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on Project NOVA?
No gather rate appears in the name of Project NOVA. Eight players per group is the default, and it applies here. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Project NOVA run?
On Linux, Project NOVA runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Does Project NOVA run smoothly?
It ran at 215 server fps on average over the last 48 hours, and never went below 150. Up to 149,176 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,200 MB. What players experience as lag comes from low fps and a rising entity count.
Is Project NOVA online, and how reliable is it?
Project NOVA is up and running at the moment. The uptime it reports suggests a restart roughly 5 days 14 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Project NOVA located?
Nothing published by Project NOVA states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 199.115.72.20:10000 is where it lives.
Getting in
How do I join Project NOVA?
Open the console with F1 in Rust and enter client.connect 199.115.72.20:10000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.