【光头强PVE】原倍/突袭/死亡不掉
Online EA 202.189.5.26:28075 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 【光头强PVE】原倍/突袭/死亡不掉 rank against other Rust servers?
Seven-day player hours put 【光头强PVE】原倍/突袭/死亡不掉 at #14,336, or #490 in Asia, inside the top 64% of all ranked servers.
How busy is 【光头强PVE】原倍/突袭/死亡不掉?
Of its 150 slots, 【光头强PVE】原倍/突袭/死亡不掉 is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on 【光头强PVE】原倍/突袭/死亡不掉 mean?
The game's server browser reads the tags 【光头强PVE】原倍/突袭/死亡不掉 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): You can join up to 150 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EA (East Asia): Its place in the server browser is under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 【光头强PVE】原倍/突袭/死亡不掉?
【光头强PVE】原倍/突袭/死亡不掉 appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on 【光头强PVE】原倍/突袭/死亡不掉?
Estimated from the force wipe, that is 【光头强PVE】原倍/突袭/死亡不掉's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 6 days 13 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does 【光头强PVE】原倍/突袭/死亡不掉 run?
The map on 【光头强PVE】原倍/突袭/死亡不掉 is procedural, made by the game at size 5,000 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 【光头强PVE】原倍/突袭/死亡不掉?
The name tells you nothing about gather rates: 【光头强PVE】原倍/突袭/死亡不掉 states none. The group limit is 8 players, which is the default. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 【光头强PVE】原倍/突袭/死亡不掉 run?
Rust network protocol 2634 and build 167781 on Windows is what 【光头强PVE】原倍/突袭/死亡不掉 uses. The protocol must match for you to join, and Steam updates it for you.
Does 【光头强PVE】原倍/突袭/死亡不掉 run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 48. Entities peaked at 143,316, including buildings, deployables and everything else. Up to 5,026 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is 【光头强PVE】原倍/突袭/死亡不掉 online, and how reliable is it?
You will find 【光头强PVE】原倍/突袭/死亡不掉 online now. The uptime it reports suggests a restart roughly 6 days 11 hours ago. It was up 99% of the time over the last 6 full days, 143 out of 144 hours. On 22 October 2026, Rust Population saw it for the first time.
Where is 【光头强PVE】原倍/突袭/死亡不掉 located?
The EA tag is how 【光头强PVE】原倍/突袭/死亡不掉 places itself in Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 202.189.5.26:28075.
Getting in
How do I join 【光头强PVE】原倍/突袭/死亡不掉?
To connect directly, open Rust's console with F1 and type client.connect 202.189.5.26:28075; or press Launch Rust on this page and Steam opens Rust and joins for you.