Rust PopulationField survey · Rust servers
Observing 39,471 players 11,695 servers 2,990 with someone on 89 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,191EUfirst seen 13 Sep 2026

Trust Issues

Online EU 208.115.206.26:28215 checked 12m ago

monthly wipes vanilla

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,191
top 68% · #2549 in EU
Last wipe
26d ago
monthly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 16h
Thu 5 Nov, 19:00 UTC
FW
35d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Trust Issues rank against other Rust servers?

Trust Issues ranks #15,191 on seven-day player hours, #2,549 in Europe, and sits in the top 68% of all ranked servers.

How busy is Trust Issues?

Of its 50 slots, Trust Issues is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on Trust Issues mean?

These are the tags Trust Issues publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Trust Issues?

On Rust Population, Trust Issues is filed under these lists: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe schedule

What does wipe day look like on Trust Issues?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Trust Issues?

Trust Issues wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 26 days 22 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does Trust Issues run?

A procedural map of size 4,250 from seed 1332784174, generated by the game, is in use on Trust Issues. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Trust Issues?

The name tells you nothing about gather rates: Trust Issues states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Trust Issues run?

Rust network protocol 2634 and build 167584 on Windows is what Trust Issues uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Trust Issues run smoothly?

In the last 48 hours, it averaged 113 server fps, with a low of 78. The entity count reached 99,596: buildings, deployables and all other objects. Up to 3,084 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Trust Issues online, and how reliable is it?

Right now, Trust Issues is online. About 19 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Trust Issues located?

With its EU tag, Trust Issues places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 208.115.206.26:28215 is where it lives.

Getting in

How do I join Trust Issues?

Open the console with F1 in Rust and enter client.connect 208.115.206.26:28215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build This server runs game build 167584.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.