Trust Issues
Online EU 208.115.206.26:28215 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Trust Issues rank against other Rust servers?
Trust Issues ranks #15,191 on seven-day player hours, #2,549 in Europe, and sits in the top 68% of all ranked servers.
How busy is Trust Issues?
Of its 50 slots, Trust Issues is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on Trust Issues mean?
These are the tags Trust Issues publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Trust Issues?
On Rust Population, Trust Issues is filed under these lists: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Trust Issues?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Trust Issues?
Trust Issues wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 26 days 22 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Trust Issues run?
A procedural map of size 4,250 from seed 1332784174, generated by the game, is in use on Trust Issues. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Trust Issues?
The name tells you nothing about gather rates: Trust Issues states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Trust Issues run?
Rust network protocol 2634 and build 167584 on Windows is what Trust Issues uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Trust Issues run smoothly?
In the last 48 hours, it averaged 113 server fps, with a low of 78. The entity count reached 99,596: buildings, deployables and all other objects. Up to 3,084 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Trust Issues online, and how reliable is it?
Right now, Trust Issues is online. About 19 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Trust Issues located?
With its EU tag, Trust Issues places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 208.115.206.26:28215 is where it lives.
Getting in
How do I join Trust Issues?
Open the console with F1 in Rust and enter client.connect 208.115.206.26:28215. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.