[US] Bluezone101
Offline NA 209.126.2.184:28038 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:57 UTC7d ago | 1 | – | running | 1 |
| Thu 1 Oct, 22:22 UTC FW27d ago | 0 | – | 19.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] Bluezone101 rank against other Rust servers?
Seven-day player hours put [US] Bluezone101 at #15,353, or #1,518 in North America, inside the top 69% of all ranked servers.
How busy is [US] Bluezone101?
We have no live count for [US] Bluezone101 right now. It was last seen 39 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [US] Bluezone101 mean?
These are the tags [US] Bluezone101 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [US] Bluezone101?
[US] Bluezone101 appears among the Rust Population lists that follow: Rust tutorial servers, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on [US] Bluezone101?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on [US] Bluezone101?
Once a month [US] Bluezone101 wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 7 days 9 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does [US] Bluezone101 run?
A procedural map of size 4,250 from seed 330014502, generated by the game, is in use on [US] Bluezone101. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [US] Bluezone101?
The name tells you nothing about gather rates: [US] Bluezone101 states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [US] Bluezone101 run?
On Linux, [US] Bluezone101 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [US] Bluezone101 run smoothly?
The last 48 hours saw an average of 42 server fps, with 19 as the lowest. Entities peaked at 47,068, including buildings, deployables and everything else. The highest memory usage was 3,981 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US] Bluezone101 online, and how reliable is it?
Currently offline, [US] Bluezone101 was last seen 39 hours ago. About 4 minutes ago, it restarted, according to its uptime. Over the last 7 full days, 132 of 168 hours were online, or 79%. It was first seen by Rust Population on 17 September 2026.
Where is [US] Bluezone101 located?
With its NA tag, [US] Bluezone101 places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 209.126.2.184:28038.
Getting in
How do I join [US] Bluezone101?
Either enter client.connect 209.126.2.184:28038 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.