[RU] Sentinel Project | Классика
Online EU 212.22.93.106:28034 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 15:51 UTC17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [RU] Sentinel Project | Классика rank against other Rust servers?
Seven-day player hours put [RU] Sentinel Project | Классика at #3,386, or #1,264 in Europe, inside the top 15% of all ranked servers.
How busy is [RU] Sentinel Project | Классика?
[RU] Sentinel Project | Классика holds 1 players at the moment, out of 50 slots. We counted an average of 1 players in the past week, with 7 at the busiest. Look at the last 48 hours and 15:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on [RU] Sentinel Project | Классика mean?
What the game's server browser reads from [RU] Sentinel Project | Классика is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [RU] Sentinel Project | Классика?
[RU] Sentinel Project | Классика is alone among the servers we track in publishing this sentinelproject.ru hostname.
Which Rust Population lists and filters include [RU] Sentinel Project | Классика?
These Rust Population lists include [RU] Sentinel Project | Классика: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [RU] Sentinel Project | Классика?
Across its recent wipes the busiest crowds averaged 3 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [RU] Sentinel Project | Классика?
The force wipe is the only wipe [RU] Sentinel Project | Классика takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 17 days 4 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [RU] Sentinel Project | Классика run?
The map on [RU] Sentinel Project | Классика is procedural, made by the game at size 3,000 from seed 4008745415. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [RU] Sentinel Project | Классика?
Nothing in [RU] Sentinel Project | Классика's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The plugins it runs are Oxide. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [RU] Sentinel Project | Классика run?
Rust network protocol 2635 and build 168909 on Windows is what [RU] Sentinel Project | Классика uses. Steam updates your game automatically, but you need the same protocol to join.
Does [RU] Sentinel Project | Классика run smoothly?
In the last 48 hours, it averaged 62 server fps, with a low of 27. Up to 49,682 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,548 MB. Players feel lag when fps is low and the entity count climbs.
Is [RU] Sentinel Project | Классика online, and how reliable is it?
Right now, [RU] Sentinel Project | Классика is online. About 5 days 19 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is [RU] Sentinel Project | Классика located?
The EU tag is how [RU] Sentinel Project | Классика places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 212.22.93.106:28034.
How to join
How do I join [RU] Sentinel Project | Классика?
To connect directly, open Rust's console with F1 and type client.connect 212.22.93.106:28034; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/vn3swCwEQD.