Rust PopulationField survey · Rust servers
Observing 59,281 players 11,765 servers 3,483 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,963EUfirst seen 13 Sep 2026

Magic World #1 - Long (Classic x1 | Vanilla)

Online EU 212.22.93.15:28024 checked 7m ago

1x monthly wipes vanillaoxide

Measurements

Players now
0/ 300
0% full
7-day average
2
peak 10
Rank
#1,963
top 9% · #763 in EU
Last wipe
22d ago
monthly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246823:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

3.8 days
usual gap
between real wipes
11
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

7d 20h
Thu 5 Nov, 19:00 UTC
FW
35d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 07:01 UTC22d ago 9 – running 1
Fri 2 Oct, 11:29 UTC26d ago 13 held half 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Magic World #1 - Long (Classic x1 | Vanilla) rank against other Rust servers?

Seven-day player hours put Magic World #1 - Long (Classic x1 | Vanilla) at #1,963, or #763 in Europe, inside the top 9% of all ranked servers.

How busy is Magic World #1 - Long (Classic x1 | Vanilla)?

Of its 300 slots, Magic World #1 - Long (Classic x1 | Vanilla) is using 0 right now. Averaged over seven days, it drew 2 players and reached a peak of 10. In the last 48 hours the peak hour came at 13:00 UTC, averaging 6 players.

Lists and tags

What do the server tags on Magic World #1 - Long (Classic x1 | Vanilla) mean?

The game's server browser reads the tags Magic World #1 - Long (Classic x1 | Vanilla) publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; EU (Europe): Its place in the server browser is under Europe; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Magic World #1 - Long (Classic x1 | Vanilla)?

On Rust Population, Magic World #1 - Long (Classic x1 | Vanilla) is filed under these lists: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.

Wipe notes

What does wipe day look like on Magic World #1 - Long (Classic x1 | Vanilla)?

Averaged over recent wipes, 11 players were counted at the busiest point. The crowd on the latest wipe peaked 12 hours in. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Magic World #1 - Long (Classic x1 | Vanilla)?

Once a month Magic World #1 - Long (Classic x1 | Vanilla) wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 22 days 15 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Settings

Which map does Magic World #1 - Long (Classic x1 | Vanilla) run?

The map on Magic World #1 - Long (Classic x1 | Vanilla) is procedural, made by the game at size 4,500 from seed 1615018777. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Magic World #1 - Long (Classic x1 | Vanilla)?

You gather at 1x on Magic World #1 - Long (Classic x1 | Vanilla), to judge by the name. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Oxide plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Magic World #1 - Long (Classic x1 | Vanilla) run?

On Windows, Magic World #1 - Long (Classic x1 | Vanilla) runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Does Magic World #1 - Long (Classic x1 | Vanilla) run smoothly?

The last 48 hours saw an average of 34 server fps, with 23 as the lowest. Up to 227,596 entities were present, counting buildings, deployables and everything else. Up to 5,317 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Magic World #1 - Long (Classic x1 | Vanilla) online, and how reliable is it?

Magic World #1 - Long (Classic x1 | Vanilla) is up and running at the moment. Judging by the uptime it reports, the last restart was about 20 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Magic World #1 - Long (Classic x1 | Vanilla) located?

By its EU tag, Magic World #1 - Long (Classic x1 | Vanilla) says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 212.22.93.15:28024.

Getting in

How do I join Magic World #1 - Long (Classic x1 | Vanilla)?

Either enter client.connect 212.22.93.15:28024 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://magic-world.gamestores.app.

Key to its markings

Server tags

what each one means

Published as mp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp300
Max players 300 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.

Region

EU
Europe Its place in the server browser is under Europe.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.