DeAnthonyForeskin
Online 216.201.73.95:10000 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DeAnthonyForeskin rank against other Rust servers?
By player hours over the last seven days, DeAnthonyForeskin places at #15,358, within the top 69% of ranked servers.
How busy is DeAnthonyForeskin?
The count reads 0 players on DeAnthonyForeskin, which has 15 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on DeAnthonyForeskin mean?
The game's server browser reads the tags DeAnthonyForeskin publishes: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): You can join up to 15 slots; ts8 (Group limit): 8 per team is the default limit; v2623 (Protocol): To join, your game must match protocol 2623; cs147729 (Build): This server runs game build 147729; ptrak (Networking): The network layer is RakNet, the game's standard; $rus1 (Region code): Region code: us1; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DeAnthonyForeskin?
On Rust Population, DeAnthonyForeskin is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on DeAnthonyForeskin?
An estimate from the force wipe gives DeAnthonyForeskin's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 208 days 16 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does DeAnthonyForeskin run?
DeAnthonyForeskin uses a map the game generates, procedural, at size 2,000 with seed 1001019923. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on DeAnthonyForeskin?
Nothing in DeAnthonyForeskin's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does DeAnthonyForeskin run?
Rust network protocol 2623 and build 147729 on Linux is what DeAnthonyForeskin uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does DeAnthonyForeskin run smoothly?
It ran at 240 server fps on average over the last 48 hours, and never went below 236. Up to 20,326 entities were present, counting buildings, deployables and everything else. The highest memory usage was 1,755 MB. What players experience as lag comes from low fps and a rising entity count.
Is DeAnthonyForeskin online, and how reliable is it?
Right now, DeAnthonyForeskin is online. Judging by the uptime it reports, the last restart was about 3 days 19 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is DeAnthonyForeskin located?
No region is published by DeAnthonyForeskin, though its region code is us1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 216.201.73.95:10000.
How to join
How do I join DeAnthonyForeskin?
Open the console with F1 in Rust and enter client.connect 216.201.73.95:10000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.