PrimeCraze ZombieTown PvE Zombies
Offline NA 216.245.177.60:28015 checked 37d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PrimeCraze ZombieTown PvE Zombies rank against other Rust servers?
PrimeCraze ZombieTown PvE Zombies ranks #15,491 on seven-day player hours, #1,586 in North America, and sits in the top 69% of all ranked servers.
How busy is PrimeCraze ZombieTown PvE Zombies?
PrimeCraze ZombieTown PvE Zombies is offline at this count; we last saw it 37 days 1 hours ago.
Lists and tags
What do the server tags on PrimeCraze ZombieTown PvE Zombies mean?
The game's server browser reads the tags PrimeCraze ZombieTown PvE Zombies publishes: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include PrimeCraze ZombieTown PvE Zombies?
PrimeCraze ZombieTown PvE Zombies appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on PrimeCraze ZombieTown PvE Zombies?
Estimated from the force wipe, that is PrimeCraze ZombieTown PvE Zombies's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 55 days 23 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does PrimeCraze ZombieTown PvE Zombies run?
PrimeCraze ZombieTown PvE Zombies uses a map the game generates, procedural, at size 4,250 with seed 982227593. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on PrimeCraze ZombieTown PvE Zombies?
Nothing in PrimeCraze ZombieTown PvE Zombies's name says how gather works. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does PrimeCraze ZombieTown PvE Zombies run?
The setup is Rust network protocol 2633 and build 165217 on Windows for PrimeCraze ZombieTown PvE Zombies. Your game needs the same protocol to join; Steam takes care of updating it.
Is PrimeCraze ZombieTown PvE Zombies online, and how reliable is it?
Offline at the moment, PrimeCraze ZombieTown PvE Zombies was last seen 37 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is PrimeCraze ZombieTown PvE Zombies located?
The NA tag is how PrimeCraze ZombieTown PvE Zombies places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 216.245.177.60:28015.
Getting in
How do I join PrimeCraze ZombieTown PvE Zombies?
To connect directly, open Rust's console with F1 and type client.connect 216.245.177.60:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://primecrazezt.com.