RustEZ Dev
Online 216.39.240.123:29013 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:13 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:24 UTC26d ago | 0 | – | 18.6 days | 0 |
| Thu 1 Oct, 13:58 UTC28d ago | 0 | – | 1.7 days | 0 |
| Mon 21 Sep, 21:00 UTC38d ago | 1 | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustEZ Dev rank against other Rust servers?
By player hours over the last seven days, RustEZ Dev places at #14,248, within the top 64% of ranked servers.
How busy is RustEZ Dev?
Of its 100 slots, RustEZ Dev is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 12:00 UTC, averaging 0 players.
Tags
What do the server tags on RustEZ Dev mean?
The game's server browser reads the tags RustEZ Dev publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^k (Build server): A place to design and practise bases; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustEZ Dev?
These Rust Population lists include RustEZ Dev: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What does wipe day look like on RustEZ Dev?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on RustEZ Dev?
No next wipe can be predicted for RustEZ Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 8 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustEZ Dev run?
The map on RustEZ Dev is procedural, made by the game at size 3,000 from seed 698477907. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustEZ Dev?
No gather rate appears in the name of RustEZ Dev. Eight players per group is the default, and it applies here. build & creative is what it runs, no gathering; build in a sandbox. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustEZ Dev run?
On Linux, RustEZ Dev runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does RustEZ Dev run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Entities peaked at 51,290, including buildings, deployables and everything else. Up to 4,279 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is RustEZ Dev online, and how reliable is it?
You will find RustEZ Dev online now. Judging by the uptime it reports, the last restart was about 7 days 9 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RustEZ Dev located?
A region is not published by RustEZ Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 216.39.240.123:29013 is where it lives.
Getting in
How do I join RustEZ Dev?
To connect directly, open Rust's console with F1 and type client.connect 216.39.240.123:29013; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://rustez.com.