JP-APOLLO-RUST-PVE-SERVER
Online 219.164.228.12:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:08 UTC FW27d ago | 30 | – | running | 1 |
| Fri 4 Sep, 08:06 UTC55d ago | 23 | halved by day 13 | 27.6 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does JP-APOLLO-RUST-PVE-SERVER rank against other Rust servers?
The last seven days of player hours place JP-APOLLO-RUST-PVE-SERVER at #1,639, within the top 7% of all ranked servers.
How busy is JP-APOLLO-RUST-PVE-SERVER?
JP-APOLLO-RUST-PVE-SERVER holds 5 players at the moment, out of 100 slots. Averaged over seven days, it drew 3 players and reached a peak of 14. In the last 48 hours the peak hour came at 10:00 UTC, averaging 9 players.
Lists and tags
What do the server tags on JP-APOLLO-RUST-PVE-SERVER mean?
What the game's server browser reads from JP-APOLLO-RUST-PVE-SERVER is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts16 (Group limit): Teams can have no more than 16 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include JP-APOLLO-RUST-PVE-SERVER?
These Rust Population lists include JP-APOLLO-RUST-PVE-SERVER: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on JP-APOLLO-RUST-PVE-SERVER?
Averaged over recent wipes, 26 players were counted at the busiest point. The crowd on the latest wipe peaked 31 hours in. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 13 when it did not hold.
What is the wipe schedule on JP-APOLLO-RUST-PVE-SERVER?
The force wipe is the only wipe JP-APOLLO-RUST-PVE-SERVER takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 13 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does JP-APOLLO-RUST-PVE-SERVER run?
JP-APOLLO-RUST-PVE-SERVER uses a map the game generates, procedural, at size 4,500 with seed 1739184776. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on JP-APOLLO-RUST-PVE-SERVER?
No gather rate appears in the name of JP-APOLLO-RUST-PVE-SERVER. Up to 16 players can team together. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does JP-APOLLO-RUST-PVE-SERVER run?
Rust network protocol 2635 and build 168909 on Windows is what JP-APOLLO-RUST-PVE-SERVER uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does JP-APOLLO-RUST-PVE-SERVER run smoothly?
In the last 48 hours, it averaged 48 server fps, with a low of 30. Entities peaked at 203,019, including buildings, deployables and everything else. The highest memory usage was 8,526 MB. Players feel lag when fps is low and the entity count climbs.
Is JP-APOLLO-RUST-PVE-SERVER online, and how reliable is it?
JP-APOLLO-RUST-PVE-SERVER is up and running at the moment. The uptime it reports suggests a restart roughly 14 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is JP-APOLLO-RUST-PVE-SERVER located?
Nothing in the tags says where JP-APOLLO-RUST-PVE-SERVER is, but its name points to Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 219.164.228.12:28015 is where it lives.
Getting in
How do I join JP-APOLLO-RUST-PVE-SERVER?
Either enter client.connect 219.164.228.12:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/9AcbMCKcvd.