[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event
Offline EA 220.133.205.148:25524 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event rank against other Rust servers?
[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event ranks #15,491 on seven-day player hours, #474 in Asia, and sits in the top 69% of all ranked servers.
How busy is [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
At this count [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event is offline, with its last sighting 41 days 14 hours ago.
Lists and tags
What do the server tags on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event mean?
The game's server browser reads the tags [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event publishes: gmrust (Game mode): Survival in the standard Rust style; mp66 (Max players): 66 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
The next wipe for [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event is estimated from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 55 days 11 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event run?
[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event uses a map the game generates, procedural, at size 4,800 with seed 1265860020. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
Nothing in [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event's name says how gather works. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event run?
On Windows, [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam updates it for you.
Is [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event online, and how reliable is it?
Currently offline, [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event was last seen 41 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 17 September 2026.
Where is [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event located?
With its EA tag, [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event places itself in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. 220.133.205.148:25524 is where it lives.
Getting in
How do I join [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
Open the console with F1 in Rust and enter client.connect 220.133.205.148:25524. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/YApQNn3ffE.