[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event
Online EA 220.133.205.148:25588 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 73% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event rank against other Rust servers?
[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event ranks #7,061 on seven-day player hours, #393 in Asia, and sits in the top 32% of all ranked servers.
How busy is [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
The count reads 1 players on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event, which has 52 slots. Averaged over seven days, it drew 1 players and reached a peak of 3. Look at the last 48 hours and 13:00 UTC stands out: it averaged 3 players.
Lists and tags
What do the server tags on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event mean?
The game's server browser reads the tags [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event publishes: gmrust (Game mode): The game mode is standard Rust survival; mp52 (Max players): You can join up to 52 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
These Rust Population lists include [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
An estimate from the force wipe gives [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event's next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 25 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event run?
[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event uses a map the game generates, procedural, at size 4,800 with seed 3486489. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
Nothing in [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event's name says how gather works. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event run?
Rust network protocol 2635 and build 168909 on Windows is what [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event uses. Steam updates your game automatically, but you need the same protocol to join.
Does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event run smoothly?
The last 48 hours saw an average of 211 server fps, with 143 as the lowest. Entities peaked at 132,878, including buildings, deployables and everything else. Up to 3,478 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event online, and how reliable is it?
[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event is up and running at the moment. About 12 hours ago, it restarted, according to its uptime. On 28 October 2026, Rust Population saw it for the first time.
Where is [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event located?
With its EA tag, [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event places itself in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 220.133.205.148:25588.
How to join
How do I join [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?
Open the console with F1 in Rust and enter client.connect 220.133.205.148:25588. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/YApQNn3ffE.