Reforged Build Server | Production Rules
Online 23.108.66.125:28019 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:08 UTC FW28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Reforged Build Server | Production Rules rank against other Rust servers?
The last seven days of player hours place Reforged Build Server | Production Rules at #3,260, within the top 15% of all ranked servers.
How busy is Reforged Build Server | Production Rules?
The count reads 0 players on Reforged Build Server | Production Rules, which has 75 slots. Averaged over seven days, it drew 1 players and reached a peak of 7. The busiest hour in the last 48 was 00:00 UTC, when an average of 6 players were on.
Lists and tags
What do the server tags on Reforged Build Server | Production Rules mean?
The game's server browser reads the tags Reforged Build Server | Production Rules publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): You can join up to 75 slots; ts6 (Group limit): Teams can have no more than 6 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^k (Build server): A place to design and practise bases; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Reforged Build Server | Production Rules?
These Rust Population lists include Reforged Build Server | Production Rules: Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on Reforged Build Server | Production Rules?
The busiest point of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 3 hours in.
What is the wipe schedule on Reforged Build Server | Production Rules?
Reforged Build Server | Production Rules wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 28 days 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Reforged Build Server | Production Rules run?
Reforged Build Server | Production Rules uses a map the game generates, procedural, at size 5,650 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Reforged Build Server | Production Rules?
Nothing in Reforged Build Server | Production Rules's name says how gather works. The group limit is 6 players. build & creative is what it runs, building in a sandbox, with nothing to gather. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Reforged Build Server | Production Rules run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Reforged Build Server | Production Rules. The protocol must match for you to join, and Steam updates it for you.
Does Reforged Build Server | Production Rules run smoothly?
The last 48 hours saw an average of 120 server fps, with 119 as the lowest. Up to 62,417 entities were present, counting buildings, deployables and everything else. Up to 4,261 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Reforged Build Server | Production Rules online, and how reliable is it?
Reforged Build Server | Production Rules is up and running at the moment. Judging by the uptime it reports, the last restart was about 10 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is Reforged Build Server | Production Rules located?
No region is published by Reforged Build Server | Production Rules. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 23.108.66.125:28019.
How to join
How do I join Reforged Build Server | Production Rules?
To connect directly, open Rust's console with F1 and type client.connect 23.108.66.125:28019; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://reforgerust.com/.