[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases
Online EU 23.111.240.211:28310 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:52 UTC FW27d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases rank against other Rust servers?
On player hours over the last seven days [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is #10,063, #2,273 in Europe, placing it in the top 45% of ranked servers.
How busy is [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
Of its 50 slots, [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 17:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases mean?
What the game's server browser reads from [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
These Rust Population lists include [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
Across its recent wipes the busiest crowds averaged 5 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
The force wipe is the only wipe [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 7 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases run?
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases uses a map the game generates, procedural, at size 4,500 with seed 524973656. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Hollandia.
What are the rules and settings on [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
Nothing in [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases's name says how gather works. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases run?
Rust network protocol 2635 and build 168909 on Windows is what [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 54. The entity count reached 93,327: buildings, deployables and all other objects. Memory use peaked at 3,796 MB. Players feel lag when fps is low and the entity count climbs.
Is [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases online, and how reliable is it?
[EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases is up and running at the moment. The uptime it reports suggests a restart roughly 1 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases located?
By its EU tag, [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 23.111.240.211:28310.
Getting in
How do I join [EU][NL] KWSN PVE | No TechTree | Custom Npcs | Raidable Bases?
Either enter client.connect 23.111.240.211:28310 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/eTfVDU7xPC.