Complete Build System | by hionet.com
Online EU 23.81.34.186:25015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:01 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 00:01 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:01 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 23:01 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 23:01 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 23:02 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 23:01 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 23:01 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 23:01 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 23:01 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 23:01 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 23:01 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 23:01 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 23:01 UTC14d ago | 0 | – | 1 days | 0 |
| Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| Tue 15 Sep, 15:01 UTC43d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC44d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC45d ago | 0 | – | 1 days | 0 |
Quick answers
Population
How does Complete Build System | by hionet.com rank against other Rust servers?
Seven-day player hours put Complete Build System | by hionet.com at #14,673, or #2,491 in Europe, inside the top 66% of all ranked servers.
How busy is Complete Build System | by hionet.com?
The count reads 0 players on Complete Build System | by hionet.com, which has 10 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Complete Build System | by hionet.com mean?
These are the tags Complete Build System | by hionet.com publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^c (Creative): A sandbox: build what you like and skip the gathering; ^k (Build server): Design and practise bases here; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): The server browser lists it under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Complete Build System | by hionet.com?
Complete Build System | by hionet.com appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on Complete Build System | by hionet.com?
No wipe schedule is kept here: Complete Build System | by hionet.com builds a fresh world every few hours, and none of those resets is a wipe.
Settings
Which map does Complete Build System | by hionet.com run?
The map on Complete Build System | by hionet.com is procedural, made by the game at size 4,500 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Complete Build System | by hionet.com?
The name tells you nothing about gather rates: Complete Build System | by hionet.com states none. The group limit is 8 players, which is the default. This server runs build & creative, building in a sandbox, with nothing to gather. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Complete Build System | by hionet.com run?
Rust network protocol 2635 and build 168909 on Linux is what Complete Build System | by hionet.com uses. Steam updates your game automatically, but you need the same protocol to join.
Does Complete Build System | by hionet.com run smoothly?
In the last 48 hours, it averaged 57 server fps, with a low of 3. Up to 20,173 entities were present, counting buildings, deployables and everything else. Up to 2,230 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Complete Build System | by hionet.com online, and how reliable is it?
Right now, Complete Build System | by hionet.com is online. Judging by the uptime it reports, the last restart was about 10 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Complete Build System | by hionet.com located?
With its EU tag, Complete Build System | by hionet.com places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 23.81.34.186:25015.
Getting in
How do I join Complete Build System | by hionet.com?
Open the console with F1 in Rust and enter client.connect 23.81.34.186:25015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://codefling.com/plugins/complete-build-system-sandbox-system.