Complete Build System | by hionet.com - staging
Offline EU 23.81.34.186:26015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Complete Build System | by hionet.com - staging rank against other Rust servers?
Seven-day player hours put Complete Build System | by hionet.com - staging at #14,185, or #2,484 in Europe, inside the top 65% of all ranked servers.
How busy is Complete Build System | by hionet.com - staging?
We have no live count for Complete Build System | by hionet.com - staging right now. It was last seen 12 days 3 hours ago.
Lists and tags
What do the server tags on Complete Build System | by hionet.com - staging mean?
These are the tags Complete Build System | by hionet.com - staging publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): Game build: 168330; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^c (Creative): A sandbox: build what you like and skip the gathering; ^k (Build server): Design and practise bases here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Complete Build System | by hionet.com - staging?
Complete Build System | by hionet.com - staging appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. Filter the server list by Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Complete Build System | by hionet.com - staging?
Its rhythm cannot be told yet: too few of Complete Build System | by hionet.com - staging's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does Complete Build System | by hionet.com - staging run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on Complete Build System | by hionet.com - staging. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Complete Build System | by hionet.com - staging?
No gather rate appears in the name of Complete Build System | by hionet.com - staging. No limit is set beyond the standard 8 players per group. build & creative is what it runs, building in a sandbox, with nothing to gather. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Complete Build System | by hionet.com - staging run?
The setup is Rust network protocol 2635 and build 168330 on Linux for Complete Build System | by hionet.com - staging. The protocol must match for you to join, and Steam updates it for you.
Is Complete Build System | by hionet.com - staging online, and how reliable is it?
Offline at the moment, Complete Build System | by hionet.com - staging was last seen 12 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.
Where is Complete Build System | by hionet.com - staging located?
By its EU tag, Complete Build System | by hionet.com - staging says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 23.81.34.186:26015 is where it lives.
Getting in
How do I join Complete Build System | by hionet.com - staging?
Either enter client.connect 23.81.34.186:26015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://codefling.com/plugins/complete-build-system-sandbox-system.