HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 4d 4h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC16d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC37d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HGNetworks Rust Server (In Dev) rank against other Rust servers?
Over the past week it ranks #15,388 for player hours, which puts HGNetworks Rust Server (In Dev) in the top 70% of all ranked servers.
How busy is HGNetworks Rust Server (In Dev)?
Of its 50 slots, HGNetworks Rust Server (In Dev) is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on HGNetworks Rust Server (In Dev) mean?
These are the tags HGNetworks Rust Server (In Dev) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include HGNetworks Rust Server (In Dev)?
These Rust Population lists include HGNetworks Rust Server (In Dev): Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe schedule
What does wipe day look like on HGNetworks Rust Server (In Dev)?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
The wipe rhythm for HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. On Sunday 1 November at 00:37 UTC its next wipe is due. Counted from 16 days 19 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.
Map and rules
Which map does HGNetworks Rust Server (In Dev) run?
A procedural map of size 2,200 from seed 6738, generated by the game, is in use on HGNetworks Rust Server (In Dev). You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on HGNetworks Rust Server (In Dev)?
The name tells you nothing about gather rates: HGNetworks Rust Server (In Dev) states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does HGNetworks Rust Server (In Dev) run?
Rust network protocol 2635 and build 167781 on Linux is what HGNetworks Rust Server (In Dev) uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does HGNetworks Rust Server (In Dev) run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 24. The entity count reached 21,220: buildings, deployables and all other objects. Up to 1,755 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is HGNetworks Rust Server (In Dev) online, and how reliable is it?
You will find HGNetworks Rust Server (In Dev) online now. Judging by the uptime it reports, the last restart was about 2 days 18 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is HGNetworks Rust Server (In Dev) located?
No region is published by HGNetworks Rust Server (In Dev). Rust Population does not look up where the machine stands; it shows where the server says it is. 31.97.14.111:28015 is where it lives.
How to join
How do I join HGNetworks Rust Server (In Dev)?
Either enter client.connect 31.97.14.111:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.