C0deX Build&Base Creative
Offline 34.6.76.50:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:04 UTC, in 1d 13h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW26d ago | 0 | – | running | 0 |
| Wed 30 Sep, 12:32 UTC27d ago | 3 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does C0deX Build&Base Creative rank against other Rust servers?
The last seven days of player hours place C0deX Build&Base Creative at #15,316, within the top 70% of all ranked servers.
How busy is C0deX Build&Base Creative?
At this count C0deX Build&Base Creative is offline, with its last sighting 9 days 22 hours ago.
Lists and tags
What do the server tags on C0deX Build&Base Creative mean?
These are the tags C0deX Build&Base Creative publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^c (Creative): A sandbox: build what you like and skip the gathering; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include C0deX Build&Base Creative?
C0deX Build&Base Creative appears among the Rust Population lists that follow: Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe notes
What does wipe day look like on C0deX Build&Base Creative?
The busiest point of its recent wipes averaged 2 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on C0deX Build&Base Creative?
Its tag sets the prediction: too few of C0deX Build&Base Creative's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 18:04 UTC, the next one. 26 days 10 hours ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Settings
Which map does C0deX Build&Base Creative run?
C0deX Build&Base Creative uses a map the game generates, procedural, at size 6,000 with seed 847281. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on C0deX Build&Base Creative?
Nothing in C0deX Build&Base Creative's name says how gather works. Eight players per group is the default, and it applies here. build & creative is what it runs, building in a sandbox, with nothing to gather. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does C0deX Build&Base Creative run?
On Linux, C0deX Build&Base Creative runs Rust network protocol 2634 and build 166494. Your game needs the same protocol to join; Steam takes care of updating it.
Is C0deX Build&Base Creative online, and how reliable is it?
Currently offline, C0deX Build&Base Creative was last seen 9 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 23 September 2026.
Where is C0deX Build&Base Creative located?
No region is published by C0deX Build&Base Creative. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 34.6.76.50:28015.
Getting in
How do I join C0deX Build&Base Creative?
Either enter client.connect 34.6.76.50:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.