Rust PopulationField survey · Rust servers
Observing 44,965 players 11,641 servers 3,093 with someone on 105 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,338EUfirst seen 13 Sep 2026

A-42 | Development

Online EU 37.187.135.158:29015 checked 10m ago

moddedcarbon

Measurements

Players now
0/ 42
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #2563 in EU
Last wipe
17d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:52 UTC17d ago 2 – running 0
Thu 1 Oct, 20:03 UTC FW27d ago 0 – 9.8 days 0
Mon 14 Sep, 14:01 UTC44d ago 1 halved by day 2 17.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does A-42 | Development rank against other Rust servers?

A-42 | Development ranks #15,338 on seven-day player hours, #2,563 in Europe, and sits in the top 69% of all ranked servers.

How busy is A-42 | Development?

Of its 42 slots, A-42 | Development is using 0 right now. We counted 0 players on average across the past week.

Tags

What do the server tags on A-42 | Development mean?

What the game's server browser reads from A-42 | Development is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp42 (Max players): 42 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^e (Minigames): Minigames here include arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include A-42 | Development?

These Rust Population lists include A-42 | Development: Rust servers in Europe, Modded Rust servers, counted, Rust aim training servers, counted live, Build and creative servers and Rust creative servers, counted live. Filter the server list by Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on A-42 | Development?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on A-42 | Development?

There is no next wipe to predict: A-42 | Development wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 17 days 17 hours ago, that is how long the current world has stood.

Settings

Which map does A-42 | Development run?

A procedural map of size 6,000 from seed 1337, generated by the game, is in use on A-42 | Development. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on A-42 | Development?

Nothing in A-42 | Development's name says how gather works. No limit is set beyond the standard 8 players per group. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does A-42 | Development run?

The setup is Rust network protocol 2635 and build 168909 on Linux for A-42 | Development. Your game needs the same protocol to join; Steam takes care of updating it.

Does A-42 | Development run smoothly?

In the last 48 hours, it averaged 144 server fps, with a low of 141. Up to 34,366 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,057 MB. What players experience as lag comes from low fps and a rising entity count.

Is A-42 | Development online, and how reliable is it?

Right now, A-42 | Development is online. Judging by the uptime it reports, the last restart was about 1 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is A-42 | Development located?

By its EU tag, A-42 | Development says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 37.187.135.158:29015.

How to join

How do I join A-42 | Development?

To connect directly, open Rust's console with F1 and type client.connect 37.187.135.158:29015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/TQsD4Nh2SX.

Key to its markings

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^z,^y,^c,^e,^d,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp42
Max players 42 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^c
Creative Build whatever you like, with no gathering: a sandbox.
^e
Minigames Minigames here include arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; the loot is handed to you.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.