Pve|TimeOut|Medium|Skill|Skin
Online 37.192.174.169:28001 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW27d ago | 10 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pve|TimeOut|Medium|Skill|Skin rank against other Rust servers?
The last seven days of player hours place Pve|TimeOut|Medium|Skill|Skin at #2,258, within the top 10% of all ranked servers.
How busy is Pve|TimeOut|Medium|Skill|Skin?
Pve|TimeOut|Medium|Skill|Skin holds 1 players at the moment, out of 100 slots. Averaged over seven days, it drew 2 players and reached a peak of 10. Look at the last 48 hours and 13:00 UTC stands out: it averaged 6 players.
Tags
What do the server tags on Pve|TimeOut|Medium|Skill|Skin mean?
What the game's server browser reads from Pve|TimeOut|Medium|Skill|Skin is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Pve|TimeOut|Medium|Skill|Skin?
These Rust Population lists include Pve|TimeOut|Medium|Skill|Skin: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on Pve|TimeOut|Medium|Skill|Skin?
The busiest point of its recent wipes averaged 10 players. Peak came 42 hours into the latest wipe.
What is the wipe schedule on Pve|TimeOut|Medium|Skill|Skin?
Pve|TimeOut|Medium|Skill|Skin wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 7 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Pve|TimeOut|Medium|Skill|Skin run?
The map on Pve|TimeOut|Medium|Skill|Skin is procedural, made by the game at size 4,250 from seed 155339493. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Pve|TimeOut|Medium|Skill|Skin?
Nothing in Pve|TimeOut|Medium|Skill|Skin's name says how gather works. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Pve|TimeOut|Medium|Skill|Skin run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Pve|TimeOut|Medium|Skill|Skin. Your game needs the same protocol to join; Steam takes care of updating it.
Does Pve|TimeOut|Medium|Skill|Skin run smoothly?
The last 48 hours saw an average of 67 server fps, with 33 as the lowest. Up to 135,184 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,295 MB. What players experience as lag comes from low fps and a rising entity count.
Is Pve|TimeOut|Medium|Skill|Skin online, and how reliable is it?
Right now, Pve|TimeOut|Medium|Skill|Skin is online. Judging by the uptime it reports, the last restart was about 23 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is Pve|TimeOut|Medium|Skill|Skin located?
No region is published by Pve|TimeOut|Medium|Skill|Skin. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 37.192.174.169:28001.
How to join
How do I join Pve|TimeOut|Medium|Skill|Skin?
Open the console with F1 in Rust and enter client.connect 37.192.174.169:28001. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://m.vk.com/rusttimeout?from=groups.