Voodoo ZA
Online AF 41.193.158.50:27999 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers, top 23% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTC FW27d ago | 13 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Voodoo ZA rank against other Rust servers?
Seven-day player hours put Voodoo ZA at #2,803, or #7 in Africa, inside the top 13% of all ranked servers.
How busy is Voodoo ZA?
The count reads 0 players on Voodoo ZA, which has 100 slots. Seven days of counting give an average of 1 players and a peak of 10. Look at the last 48 hours and 19:00 UTC stands out: it averaged 8 players.
Lists and tags
What do the server tags on Voodoo ZA mean?
What the game's server browser reads from Voodoo ZA is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^y (Carbon): The plugin framework Carbon runs on this server; AF (Africa): In the server browser it appears under Africa. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Voodoo ZA?
On Rust Population, Voodoo ZA is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Region: Africa; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on Voodoo ZA?
Averaged over recent wipes, 13 players were counted at the busiest point. 28 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Voodoo ZA?
Voodoo ZA wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 9 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does Voodoo ZA run?
Voodoo ZA uses a map the game generates, procedural, at size 3,700 with seed 164068669. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Voodoo ZA?
No gather rate appears in the name of Voodoo ZA. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. Carbon plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Voodoo ZA run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Voodoo ZA. Your game needs the same protocol to join; Steam takes care of updating it.
Does Voodoo ZA run smoothly?
The last 48 hours saw an average of 257 server fps, with 104 as the lowest. The entity count reached 90,300: buildings, deployables and all other objects. Up to 3,545 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Voodoo ZA online, and how reliable is it?
You will find Voodoo ZA online now. Judging by the uptime it reports, the last restart was about 2 days 12 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Voodoo ZA located?
With its AF tag, Voodoo ZA places itself in Africa. The location a server claims is what Rust Population shows, not the place where the machine stands. 41.193.158.50:27999 is where it lives.
How to join
How do I join Voodoo ZA?
Either enter client.connect 41.193.158.50:27999 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/D7JYfcdTBV.