[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Offline EU 46.174.54.159:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] rank against other Rust servers?
Seven-day player hours put [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] at #12,736, or #2,423 in Europe, inside the top 57% of all ranked servers.
How busy is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
At this count [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is offline, with its last sighting 3 days 19 hours ago. We counted an average of 1 players in the past week, with 4 at the busiest.
Tags
What do the server tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] mean?
The game's server browser reads the tags [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
These Rust Population lists include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Wipe notes
What is the wipe schedule on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Estimated from the force wipe, that is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]'s next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 3 days 19 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Settings
Which map does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
The map on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is procedural, made by the game.
What are the rules and settings on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
You gather at 1x on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], to judge by the name. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] run?
On Linux, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] online, and how reliable is it?
Offline at the moment, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] was last seen 3 days 19 hours ago. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. It was first seen by Rust Population on 24 October 2026.
Where is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] located?
By its EU tag, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 46.174.54.159:28015.
How to join
How do I join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Either enter client.connect 46.174.54.159:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.