dill.moe
Offline 46.225.82.121:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does dill.moe rank against other Rust servers?
The last seven days of player hours place dill.moe at #15,481, within the top – of all ranked servers.
How busy is dill.moe?
We have no live count for dill.moe right now. It was last seen 42 days 7 hours ago.
Lists and tags
What do the server tags on dill.moe mean?
The game's server browser reads the tags dill.moe publishes: gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): 350 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include dill.moe?
dill.moe appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on dill.moe?
The next wipe for dill.moe is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 46 days 15 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does dill.moe run?
The map on dill.moe is procedural, made by the game at size 4,500 from seed 664811957. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on dill.moe?
The name tells you nothing about gather rates: dill.moe states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does dill.moe run?
Rust network protocol 2633 and build 163794 on Linux is what dill.moe uses. Steam updates your game automatically, but you need the same protocol to join.
Is dill.moe online, and how reliable is it?
Currently offline, dill.moe was last seen 42 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is dill.moe located?
A region is not published by dill.moe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 46.225.82.121:28015.
How to join
How do I join dill.moe?
Open the console with F1 in Rust and enter client.connect 46.225.82.121:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.