TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]
Offline EU 46.38.106.200:3500 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:50 UTC12d ago | 1 | – | running | 0 |
| Mon 12 Oct, 18:54 UTC16d ago | 0 | – | 3.9 days | 1 |
| Wed 7 Oct, 16:56 UTC21d ago | 2 | held half | 5.1 days | 1 |
| Tue 6 Oct, 10:57 UTC22d ago | 1 | – | 1.2 days | 1 |
| Wed 30 Sep, 12:43 UTC28d ago | 1 | – | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] rank against other Rust servers?
Seven-day player hours put TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] at #12,973, or #2,433 in Europe, inside the top 60% of all ranked servers.
How busy is TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?
At this count TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] is offline, with its last sighting 12 days 10 hours ago.
Lists and tags
What do the server tags on TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] mean?
The game's server browser reads the tags TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] publishes: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?
These Rust Population lists include TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]: Rust servers in Europe, Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?
Once a month TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 12 days 13 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
What are the rules and settings on TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?
Nothing in TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]'s name says how gather works. Eight players per group is the default, and it applies here. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] run?
The setup is Rust network protocol 2634 and build 167781 on Windows for TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] online, and how reliable is it?
We last saw TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] 12 days 10 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 30 September 2026.
Where is TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] located?
By its EU tag, TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT] says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 46.38.106.200:3500 is where it lives.
How to join
How do I join TEST RUST Server PvE [RAID/ZOMBIE/PLUGIN/KIT]?
Either enter client.connect 46.38.106.200:3500 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.