[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
Offline 47.25.226.71:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | rank against other Rust servers?
The last seven days of player hours place [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, within the top 71% of all ranked servers.
How busy is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline at this count; we last saw it 34 days 6 hours ago.
Lists and tags
What do the server tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | mean?
These are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
An estimate from the force wipe gives [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 55 days 15 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?
The map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is procedural, made by the game at size 4,250 from seed 907808716. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
Nothing in [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s name says how gather works. Eight players per group is the default, and it applies here. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run?
On Windows, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | online, and how reliable is it?
Currently offline, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | was last seen 34 days 6 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | located?
No region tag comes from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but the name points to North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 47.25.226.71:28015.
How to join
How do I join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
Open the console with F1 in Rust and enter client.connect 47.25.226.71:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://callmegumbi.github.io/dead-signal-website/index.html.